Saturday, January 30, 2010

Method Designing by Jessica Helfand

This was really the only reading of the 3 that interested me, and thank the Lord that it was short, because God knows i don't have enough time to sit and read all 3 readings every week if they're each 10 pages long, and then expect to remember specific parts of them for a test every other week on top of all the other thing i have to read for other classes and things i have to remember between the time i read them and the test, not to mention that this course is only 0.25 of a credit...ridiculous, and this whole blog business...Lord have mercy, don't get me started on that, that's a completely different story.
But anyways, this reading by Jessica Helfand was about her concern with the way the students of design go about creating there work. Helfand was shocked at how unoriginal the work was and she blamed it on the "method design" which she complains "amplifies personal memory and replays it as objective truth" and states that it's " extremely subjective and extremely seductive". Helfand hopes that future designers will think for themselves.

I understand what Helfand is saying, but at the same time i see why student design turns out unoriginal, from an OCAD point of view. Here at OCAD research is not focused on at all until the 3rd year, which i guess is a little late. So up until and during 3rd year work is usually created from what we think will work rather than what we've discovered will work in terms of the problem we're trying to solve through our designs. And what we think will work is usually styles/methods we've seen on the internet, TV and other forms of media. Another issue is time, at OCAD, teachers are always handing out 3 to 6 projects per class and when you combined that with 5 or 6 courses during the semester including liberal studies courses, that's a lot of work. Sure the work will be handed in on time and may look visually appealing, but the quality of the design in terms of thought process is usually lacking because we are trying to pump out project after project like factory workers. There's just not enough time given to sit down and really think about what your designing.

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